Have at least five 5+ years of experience as a CG Generalist (Environment) in a VFX studio. Experience with photo real subject matter and have a good sense of look development, timing, and quality.
Maya areas of knowledge required: Modeling, texturing, UV layout, file referencing, deformations, particle systems, lighting, shading, efficient rendering, camera animation, general animation, procedural systems, 3d sculpting/painting, look dev.
Strong understanding of Environment creations like forest, sets, foliage etc.
Layout, Set Extensions, Sprite particle systems and Lidar knowledge.
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor.
Attend dailies and participate in creative problem solving.
Fluent in Photoshop, Mari or Substance, speedtree. .
Fluent in Maya, Houdini or similar.
Fluent in Render Engines Maya Arnold, Vray, Houdini Mantra/Arnold.
Junior-mid Nuke, other compositing experience.
Mudbox and Shotgun will add advantage.
Comparable software experience also considered.
Fluent English, Team coordination, Project planning, Technical design.
Great team player and be resourceful and innovative. Learn new processes easily. Confident with challenging work and requirements.
Ability to estimate time required for stages of completion and deliver timely in remote working situations